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-- Copyright 2010 by Renée Ahrens, Olof Frahm, Jens Kluttig, Matthias Schulz, Stephan Schuster
-- Copyright 2011 by Jannis Pohlmann
-- Copyright 2012 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information

-- @release $Header$




--- The Edge class
--
--

local Edge = {}
Edge.__index = Edge


-- Namespace

local lib = require "pgf.gd.lib"


-- Definitions

Edge.UNDIRECTED = "--"
Edge.LEFT = "<-"
Edge.RIGHT = "->"
Edge.BOTH = "<->"
Edge.NONE = "-!-"


--- Creates an edge between nodes of a graph.
--
-- @param values Values to override default edge settings.
--               The following parameters can be set:\par
--               |nodes|: TODO \par
--               |edge_nodes|: TODO \par
--               |options|: TODO \par
--               |tikz_options|: TODO \par
--               |direction|: TODO \par
--               |bend_points|: TODO \par
--               |bend_nodes|: TODO \par
--               |reversed|: TODO \par
--
-- @return A newly-allocated edge.
--
function Edge.new(values)
  local defaults = {
    nodes = {},
    edge_nodes = '',
    options = {},
    tikz_options = {},
    direction = Edge.DIRECTED,
    bend_points = {},
    bend_nodes = {},
    reversed = false,
    algorithmically_generated_options = {},
    index = nil,
    event_index = nil,
  }
  setmetatable(defaults, Edge)
  if values then
    for k,v in pairs(values) do
      defaults[k] = v
    end
  end
  return defaults
end



--- Sets the edge option \meta{name} to \meta{value}.
--
-- @param name Name of the option to be changed.
-- @param value New value for the edge option \meta{name}.
--
function Edge:setOption(name, value)
  self.options[name] = value
end



--- Returns the value of the edge option \meta{name}.
--
-- @param name Name of the option.
-- @param graph If this optional argument is given,
--        in case the option is not set as a node parameter,
--        we try to look it up as a graph parameter.
--
-- @return The value of the edge option \meta{name} or |nil|.
--
function Edge:getOption(name, graph)
   return lib.lookup_option(name, self, graph)
end



--- Checks whether or not the edge is a loop edge.
--
-- An edge is a loop if it one node multiple times and no other node.
--
-- @return |true| if the edge is a loop, |false| otherwise.
--
function Edge:isLoop()
  local nodes = self.nodes
  for i=1,#nodes do
    if nodes[i] ~= nodes[1] then
      return false
    end
  end
  return true
end



--- Returns whether or not the edge is a hyperedge.
--
-- A hyperedge is an edge with more than two adjacent nodes.
--
-- @return |true| if the edge is a hyperedge. |false| otherwise.
--
function Edge:isHyperedge()
  return self:getDegree() > 2
end



--- Returns all nodes of the edge.
--
-- Instead of calling |edge:getNodes()| the nodes can alternatively be
-- accessed directly with |edge.nodes|.
--
-- @return All edges of the node.
--
function Edge:getNodes()
  return self.nodes
end



--- Returns whether or not a node is adjacent to the edge.
--
-- @param node The node to check.
--
-- @return |true| if the node is adjacent to the edge. |false| otherwise.
--
function Edge:containsNode(node)
  return lib.find(self.nodes, function (other) return other == node end) ~= nil
end



--- If possible, adds a node to the edge.
--
-- @param node The node to be added to the edge.
--
function Edge:addNode(node)
  table.insert(self.nodes, node)
  node:addEdge(self)
end



--- Gets first neighbor of the node (disregarding hyperedges).
--
-- @param node The node which first neighbor should be returned.
--
-- @return The first neighbor of the node.
--
function Edge:getNeighbour(node)
  if node == self.nodes[1] then
    return self.nodes[#self.nodes]
  else
    return self.nodes[1]
  end
end



--- Counts the nodes on this edge.
--
-- @return The number of nodes on the edge.
--
function Edge:getDegree()
  return #self.nodes
end



function Edge:getHead()
  -- by default, the head of -> edges is the last node and the head
  -- of <- edges is the first node
  local head_index = (self.direction == Edge.LEFT) and 1 or #self.nodes

  -- if the edge should be assumed reversed, we simply switch head and
  -- tail positions
  if self.reversed then
    head_index = (head_index == 1) and #self.nodes or 1
  end

  return self.nodes[head_index]
end



function Edge:getTail()
  -- by default, the tail of -> edges is the first node and the tail
  -- of <- edges is the last node
  local tail_index = (self.direction == Edge.LEFT) and #self.nodes or 1

  -- if the edge should be assumed reversed, we simply switch head
  -- and tail positions
  if self.reversed then
    tail_index = (tail_index == 1) and #self.nodes or 1
  end

  return self.nodes[tail_index]
end



--- Checks whether a node is the head of the edge. Does not work for hyperedges.
--
-- This method only works for edges with two adjacent nodes.
--
-- Edges may be reversed internally, so their head and tail might be switched.
-- Whether or not this internal reversal is handled by this method
-- can be specified with the optional second \meta{ignore\_reversed} parameter
-- which is |false| by default.
--
-- @param node            The node to check.
--
-- @return True if the node is the head of the edge.
--
function Edge:isHead(node)
  local result = false

  -- by default, the head of -> edges is the last node and the head
  -- of <- edges is the first node
  local head_index = (self.direction == Edge.LEFT) and 1 or #self.nodes

  -- if the edge should be assumed reversed, we simply switch head and
  -- tail positions
  if self.reversed then
    head_index = (head_index == 1) and #self.nodes or 1
  end

  -- check if the head node equals the input node
  if self.nodes[head_index].name == node.name then
    result = true
  end

  return result
end



--- Checks whether a node is the tail of the edge. Does not work for hyperedges.
--
-- This method only works for edges with two adjacent nodes.
--
-- Edges may be reversed internally, so their head and tail might be switched.
-- Whether or not this internal reversal is handled by this method
-- can be specified with the optional second \meta{ignore\_reversed} parameter
-- which is |false| by default.
--
-- @param node            The node to check.
-- @param ignore_reversed Optional parameter. Set this to true if reversed edges
--                        should not be considered reversed for this method call.
--
-- @return True if the node is the tail of the edge.
--
function Edge:isTail(node, ignore_reversed)
  local result = false

  -- by default, the tail of -> edges is the first node and the tail
  -- of <- edges is the last node
  local tail_index = (self.direction == Edge.LEFT) and #self.nodes or 1

  -- if the edge should be assumed reversed, we simply switch head
  -- and tail positions
  if self.reversed then
    tail_index = (tail_index == 1) and #self.nodes or 1
  end

  -- check if the tail node equals the input node
  if self.nodes[tail_index].name == node.name then
    result = true
  end

  return result
end



--- Copies an edge (preventing accidental use).
--
-- The nodes of the edge are not preserved and have to be added
-- to the copy manually if necessary.
--
-- @return Shallow copy of the edge.
--
function Edge:copy()
  local result = lib.copy(self, Edge.new())
  result.nodes = {}
  return result
 end




local function reverse_values(source)
  local copy = {}
  for i = 1,#source do
    copy[i] = source[#source-i+1]
  end
  return copy
end


--- Returns a readable string representation of the edge.
--
-- @ignore This should not appear in the documentation.
--
-- @return String representation of the edge.
--
function Edge:__tostring()
  local result = "Edge(" .. self.direction .. ", reversed = " .. tostring(self.reversed) .. ", "
  if #self.nodes > 0 then
    local node_strings = lib.imap(self.nodes, function (node) return node.name end)
    result = result .. table.concat(node_strings, ', ')
  end
  --return result .. ")"

  -- Note: the following lines generate a shorter string representation
  -- of the edge that is more readable and can be used for debugging.
  -- So please don't remove this:
  --
  local node_strings = lib.imap(self.nodes, function (node) return node.name end)
  if self.reversed then
    return table.concat(reverse_values(node_strings), ' ' .. self.direction .. ' ')
  else
    return table.concat(node_strings, ' ' .. self.direction .. ' ')
  end
end



-- Done

return Edge