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Writing Programs Using newt
Abstract
The newt windowing system is a terminal-based window and widget
library designed for writing applications with a simple, but
user-friendly, interface. While newt is not intended to provide
the rich feature set advanced applications may require, it has
proven to be flexible enough for a wide range of applications
(most notably, Red Hat's installation process). This tutorial
explains the design philosophy behind newt and how to use newt
from your programs.
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Table of Contents
Introduction
Basic Newt Functions
Windows
Components
Introduction
Newt has a definite design philosophy behind it, and knowing
that design makes it significantly easier to craft robust newt
applications. This tutorial documents newt 0.30 --- older
versions of newt had annoying inconsistencies in it (which
writing this tutorial pointed out), which were removed while
this tutorial was written. The latest version of newt is always
available from Red Hat.
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Background
Newt was originally designed for use in the install code for
Red Hat Linux. As this install code runs in an environment with
limited resources (most importantly limited filesystem space),
newt's size was immediately an issue. To help minimize its
size, the following design decisions were made early in its
implementation:
* newt does not use an event-driven architecture.
* newt is written in C, not C++. While there has been
interest in constructing C++ wrapper classes around the
newt API, nothing has yet come of those ideas.
* Windows must be created and destroyed as a stack (in other
words, all newt windows behave as modal dialogs). This is
probably the greatest functionality restriction of newt.
* The tty keyboard is the only supported input device.
* Many behaviours, such as widget traversal order, are
difficult or impossible to change.
While newt provides a complete API, it does not handle the
low-level screen drawing itself. Instead, newt is layered on
top of the screen management capabilities of John E. Davis's
S-Lang library.
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Designing newt applications
As newt is not event driven and forces modal windows (forcing
window order to behave like a stack), newt applications tend to
look quite like other text-mode programs. It is quite
straightforward to convert a command line program which uses
simple user prompts into a newt application. Some of the
programs run as part of the Red Hat installation process (such
as Xconfigurator and mouseconfig) were originally written as
simple terminal mode programs which used line-oriented menus to
get input from the user and were later converted into newt
applications (through a process affectionately known as
newtering). Such a conversion does not require changes to the
control flow of most applications. Programming newt is
dramatically different from writing programs for most other
windowing systems as newt's API is not event driven. This means
that newt applications look dramatically different from
programs written for event-driven architectures such as Motif,
gtk, or even Borland's old TurboVision libraries. When you're
designing your newt program, keep this differentiation in mind.
As long as you plan your application to call a function to get
input and then continue (rather then having your program called
when input is ready), programming with the newt libraries
should be simple.
__________________________________________________________
Components
Displayable items in newt are known as components, which are
analogous to the widgets provided by most Unix widget sets.
There are two main types of components in newt, forms and
everything else. Forms logically group components into
functional sets. When an application is ready to get input from
a user, it ``runs a form'', which makes the form active and
lets the user enter information into the components the form
contains. A form may contain any other component, including
other forms. Using subforms in this manner lets the application
change the details of how the user tabs between components on
the form, scroll regions of the screen, and control background
colors for portions of windows. Every component is of type
newtComponent, which is an opaque type. It's guaranteed to be a
pointer though, which lets applications move it through void
pointers if the need arises. Variables of type newtComponent
should never be directly manipulated -- they should only be
passed to newt functions. As newtComponent variables are
pointers, remember that they are always passed by value -- if
you pass a newtComponent to a function which manipulates it,
that component is manipulated everywhere, not just inside of
that function (which is nearly always the behaviour you want).
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Conventions
Newt uses a number of conventions to make it easier for
programmers to use.
* All functions which manipulate data structures take the
data structure being modified as their first parameter. For
example, all of the functions which manipulate forms expect
the newtComponent for that form to be the first parameter.
* As newt is loosely typed (forcing all of the components
into a single variable makes coding easier, but nullifies
the value of type checking), newt functions include the
name of the type they are manipulating. An example of this
is newtFormAddComponent(), which adds a component to a
form. Note that the first parameter to this function is a
form, as the name would suggest.
* When screen coordinates are passed into a function, the x
location precedes the y location. To help keep this clear,
we'll use the words ``left'' and ``top'' to describe those
indicators (with left corresponding to the x position).
* When box sizes are passed, the horizontal width precedes
the vertical width.
* When both a screen location and a box size are being
passed, the screen location precedes the box size.
* When any component other then a form is created, the first
two parameters are always the (left, right) location.
* Many functions take a set of flags as the final parameter.
These flags may be logically ORed together to pass more
then one flag at a time.
* Newt uses callback functions to convey certain events to
the application. While callbacks differ slightly in their
parameters, most of them allow the application to specify
an arbitrary argument to be passed to the callback when the
callback is invoked. This argument is always a void *,
which allows the application great flexibility.
__________________________________________________________
Basic Newt Functions
While most newt functions are concerned with widgets or groups
of widgets (called grids and forms), some parts of the newt API
deal with more global issues, such as initializing newt or
writing to the root window.
__________________________________________________________
Starting and Ending newt Services
There are three functions which nearly every newt application
use. The first two are used to initialize the system.
int newtInit(void);
void newtCls(void);
newtInit() should be the first function called by every newt
program. It initializes internal data structures and places the
terminal in raw mode. Most applications invoke newtCls()
immediately after newtInit(), which causes the screen to be
cleared. It's not necessary to call newtCls() to use any of
newt's features, but doing so will normally give a much neater
appearance. When a newt program is ready to exit, it should
call newtFinished().
int newtFinished(void);
newtFinished() restores the terminal to its appearance when
newtInit() was called (if possible -- on some terminals the
cursor will be moved to the bottom, but it won't be possible to
remember the original terminal contents) and places the
terminal in its original input state. If this function isn't
called, the terminal will probably need to be reset with the
reset command before it can be used easily.
__________________________________________________________
Handling Keyboard Input
Normally, newt programs don't read input directly from the
user. Instead, they let newt read the input and hand it to the
program in a semi-digested form. Newt does provide a couple of
simple functions which give programs (a bit of) control over
the terminal.
void newtWaitForKey(void);
void newtClearKeyBuffer(void);
The first of these, newtWaitForKey(), doesn't return until a
key has been pressed. The keystroke is then ignored. If a key
is already in the terminal's buffer, newtWaitForKey() discards
a keystroke and returns immediately. newtClearKeyBuffer()
discards the contents of the terminal's input buffer without
waiting for additional input.
__________________________________________________________
Drawing on the Root Window
The background of the terminal's display (the part without any
windows covering it) is known as the root window (it's the
parent of all windows, just like the system's root directory is
the parent of all subdirectories). Normally, applications don't
use the root window, instead drawing all of their text inside
of windows (newt doesn't require this though -- widgets may be
placed directly on the root window without difficulty). It is
often desirable to display some text, such as a program's name
or copyright information, on the root window, however. Newt
provides two ways of displaying text on the root window. These
functions may be called at any time. They are the only newt
functions which are meant to write outside of the current
window.
void newtDrawRootText(int left, int top, const char * text);
This function is straightforward. It displays the string text
at the position indicated. If either the left or top is
negative, the position is measured from the opposite side of
the screen. The final measurement will seem to be off by one
though. For example, a top of -1 indicates the last line on the
screen, and one of -2 is the line above that. As it's common to
use the last line on the screen to display help information,
newt includes special support for doing exactly that. The last
line on the display is known as the help line, and is treated
as a stack. As the value of the help line normally relates to
the window currently displayed, using the same structure for
window order and the help line is very natural. Two functions
are provided to manipulate the help line.
void newtPushHelpLine(const char * text);
void newtPopHelpLine(void);
The first function, newtPushHelpLine(), saves the current help
line on a stack (which is independent of the window stack) and
displays the new line. If text is NULL, newt's default help
line is displayed (which provides basic instructions on using
newt). If text is a string of length 0, the help line is
cleared. For all other values of text, the passed string is
displayed at the bottom, left-hand corner of the display. The
space between the end of the displayed string the the
right-hand edge of the terminal is cleared. newtPopHelpLine()
replaces the current help line with the one it replaced. It's
important not to call tt/newtPopHelpLine()/ more then
newtPushHelpLine()! Suspending Newt Applications By default,
newt programs cannot be suspended by the user (compare this to
most Unix programs which can be suspended by pressing the
suspend key (normally ^Z). Instead, programs can specify a
callback function which gets invoked when the user presses the
suspend key.
typedef void (*newtSuspendCallback)(void);
void newtSetSuspendCallback(newtSuspendCallback cb);
The suspend function neither expects nor returns any value, and
can do whatever it likes to when it is invoked. If no suspend
callback is registered, the suspend keystroke is ignored. If
the application should suspend and continue like most user
applications, the suspend callback needs two other newt
functions.
void newtSuspend(void);
void newtResume(void);
newtSuspend() tells newt to return the terminal to its initial
state. Once this is done, the application can suspend itself
(by sending itself a SIGTSTP, fork a child program, or do
whatever else it likes. When it wants to resume using the newt
interface, it must call newtResume before doing so. Note that
suspend callbacks are not signal handlers. When newtInit()
takes over the terminal, it disables the part of the terminal
interface which sends the suspend signal. Instead, if newt sees
the suspend keystroke during normal input processing, it
immediately calls the suspend callback if one has been set.
This means that suspending newt applications is not
asynchronous.
__________________________________________________________
Refreshing the Screen
To increase performance, S-Lang only updates the display when
it needs to, not when the program tells S-Lang to write to the
terminal. ``When it needs to'' is implemented as ``right before
the we wait for the user to press a key''. While this allows
for optimized screen displays most of the time, this
optimization makes things difficult for programs which want to
display progress messages without forcing the user to input
characters. Applications can force S-Lang to immediately update
modified portions of the screen by calling newtRefresh.
1. The program wants to display a progress message, without
forcing for the user to enter any characters.
2. A misfeature of the program causes part of the screen to be
corrupted. Ideally, the program would be fixed, but that
may not always be practical.
__________________________________________________________
Other Miscellaneous Functions
As always, some function defy characterization. Two of newt's
general function fit this oddball category.
void newtBell(void);
void newtGetScreenSize(int * cols, int * rows);
The first sends a beep to the terminal. Depending on the
terminal's settings, this been may or may not be audible. The
second function, newtGetScreenSize(), fills in the passed
pointers with the current size of the terminal.
__________________________________________________________
Basic newt Example
To help illustrate the functions presented in this section here
is a short sample newt program which uses many of them. While
it doesn't do anything interesting, it does show the basic
structure of newt programs.
#include <newt.h>
#include <stdlib.h>
int main(void) {
newtInit();
newtCls();
newtDrawRootText(0, 0, "Some root text");
newtDrawRootText(-25, -2, "Root text in the other corner");
newtPushHelpLine(NULL);
newtRefresh();
sleep(1);
newtPushHelpLine("A help line");
newtRefresh();
sleep(1);
newtPopHelpLine();
newtRefresh();
sleep(1);
newtFinished();
}
__________________________________________________________
Windows
While most newt applications do use windows, newt's window
support is actually extremely limited. Windows must be
destroyed in the opposite of the order they were created, and
only the topmost window may be active. Corollaries to this are:
* The user may not switch between windows.
* Only the top window may be destroyed.
While this is quite a severe limitation, adopting it greatly
simplifies both writing newt applications and developing newt
itself, as it separates newt from the world of event-driven
programming. However, this tradeoff between function and
simplicity may make newt unsuitable for some tasks.
__________________________________________________________
Creating Windows
There are two main ways of opening newt windows: with or
without explicit sizings. When grids (which will be introduced
later in this tutorial) are used, a window may be made to just
fit the grid. When grids are not used, explicit sizing must be
given.
int newtCenteredWindow(int width, int height, const char * title);
int newtOpenWindow(int left, int top, int width, int height,
const char * title);
The first of these functions open a centered window of the
specified size. The title is optional -- if it is NULL, then no
title is used. newtOpenWindow*( is similar, but it requires a
specific location for the upper left-hand corner of the window.
__________________________________________________________
Destroying Windows
All windows are destroyed in the same manner, no matter how the
windows were originally created.
void newtPopWindow(void);
This function removes the top window from the display, and
redraws the display areas which the window overwrote.
__________________________________________________________
Components
Components are the basic user interface element newt provides.
A single component may be (for example) a listbox, push button
checkbox, a collection of other components. Most components are
used to display information in a window, provide a place for
the user to enter data, or a combination of these two
functions. Forms, however, are a component whose primary
purpose is not noticed by the user at all. Forms are
collections of components (a form may contain another form)
which logically relate the components to one another. Once a
form is created and had all of its constituent components added
to it, applications normally then run the form. This gives
control of the application to the form, which then lets the
user enter data onto the form. When the user is done (a number
of different events qualify as ``done''), the form returns
control to the part of the application which invoked it. The
application may then read the information the user provided and
continue appropriately. All newt components are stored in a
common data type, a newtComponent (some of the particulars of
newtComponents have already been mentioned. While this makes it
easy for programmers to pass components around, it does force
them to make sure they don't pass entry boxes to routines
expecting push buttons, as the compiler can't ensure that for
them. We start off with a brief introduction to forms. While
not terribly complete, this introduction is enough to let us
illustrate the rest of the components with some sample code.
We'll then discuss the remainder of the components, and end
this section with a more exhaustive description of forms.
__________________________________________________________
Introduction to Forms
As we've mentioned, forms are simply collections of components.
As only one form can be active (or running) at a time, every
component which the user should be able to access must be on
the running form (or on a subform of the running form). A form
is itself a component, which means forms are stored in
newtComponent data structures.
newtComponent newtForm(newtComponent vertBar, const char * help, int fla
gs);
To create a form, call newtForm(). The first parameter is a
vertical scrollbar which should be associated with the form.
For now, that should always be NULL (we'll discuss how to
create scrolling forms later in this section). The second
parameter, help, is currently unused and should always be NULL.
The flags is normally 0, and other values it can take will be
discussed later. Now that we've waved away the complexity of
this function, creating a form boils down to simply:
newtComponent myForm;
myForm = newtForm(NULL, NULL, 0);
After a form is created, components need to be added to it ---
after all, an empty form isn't terribly useful. There are two
functions which add components to a form.
void newtFormAddComponent(newtComponent form, newtComponent co);
void newtFormAddComponents(newtComponent form, ...);
The first function, newtFormAddComponent(), adds a single
component to the form which is passed as the first parameter.
The second function is simply a convenience function. After
passing the form to newtFormAddComponents(), an arbitrary
number of components is then passed, followed by NULL. Every
component passed is added to the form. Once a form has been
created and components have been added to it, it's time to run
the form.
newtComponent newtRunForm(newtComponent form);
This function runs the form passed to it, and returns the
component which caused the form to stop running. For now, we'll
ignore the return value completely. Notice that this function
doesn't fit in with newt's normal naming convention. It is an
older interface which will not work for all forms. It was left
in newt only for legacy applications. It is a simpler interface
than the new newtFormRun() though, and is still used quite
often as a result. When an application is done with a form, it
destroys the form and all of the components the form contains.
void newtFormDestroy(newtComponent form);
This function frees the memory resources used by the form and
all of the components which have been added to the form
(including those components which are on subforms). Once a form
has been destroyed, none of the form's components can be used.
__________________________________________________________
Components
Non-form components are the most important user-interface
component for users. They determine how users interact with
newt and how information is presented to them.
__________________________________________________________
General Component Manipulation
There are a couple of functions which work on more then one
type of components. The description of each component indicates
which (if any) of these functions are valid for that particular
component.
typedef void (*newtCallback)(newtComponent, void *);
void newtComponentAddCallback(newtComponent co, newtCallback f, void * d
ata);
void newtComponentTakesFocus(newtComponent co, int val);
The first registers a callback function for that component. A
callback function is a function the application provides which
newt calls for a particular component. Exactly when (if ever)
the callback is invoked depends on the type of component the
callback is attached to, and will be discussed for the
components which support callbacks. newtComponentTakesFocus()
works on all components. It allows the application to change
which components the user is allowed to select as the current
component, and hence provide input to. Components which do not
take focus are skipped over during form traversal, but they are
displayed on the terminal. Some components should never be set
to take focus, such as those which display static text.
__________________________________________________________
Buttons
Nearly all forms contain at least one button. Newt buttons come
in two flavors, full buttons and compact buttons. Full buttons
take up quit a bit of screen space, but look much better then
the single-row compact buttons. Other then their size, both
button styles behave identically. Different functions are used
to create the two types of buttons.
newtComponent newtButton(int left, int top, const char * text);
newtComponent newtCompactButton(int left, int top, const char * text);
Both functions take identical parameters. The first two
parameters are the location of the upper left corner of the
button, and the final parameter is the text which should be
displayed in the button (such as ``Ok'' or ``Cancel'').
__________________________________________________________
Button Example
Here is a simple example of both full and compact buttons. It
also illustrates opening and closing windows, as well a simple
form.
#include <newt.h>
#include <stdlib.h>
void main(void) {
newtComponent form, b1, b2;
newtInit();
newtCls();
newtOpenWindow(10, 5, 40, 6, "Button Sample");
b1 = newtButton(10, 1, "Ok");
b2 = newtCompactButton(22, 2, "Cancel");
form = newtForm(NULL, NULL, 0);
newtFormAddComponents(form, b1, b2, NULL);
newtRunForm(form);
newtFormDestroy(form);
newtFinished();
}
__________________________________________________________
Labels
Labels are newt's simplest component. They display some given
text and don't allow any user input.
newtComponent newtLabel(int left, int top, const char * text);
void newtLabelSetText(newtComponent co, const char * text);
Creating a label is just like creating a button; just pass the
location of the label and the text it should display. Unlike
buttons, labels do let the application change the text in the
label with newtLabelSetText. When the label's text is changed,
the label automatically redraws itself. It does not clear out
any old text which may be leftover from the previous time is
was displayed, however, so be sure that the new text is at
least as long as the old text.
__________________________________________________________
Entry Boxes
Entry boxes allow the user to enter a text string into the form
which the application can later retrieve.
typedef int (*newtEntryFilter)(newtComponent entry, void * data, int ch,
int cursor);
newtComponent newtEntry(int left, int top, const char * initialValue, in
t width,
char ** resultPtr, int flags);
void newtEntrySet(newtComponent co, const char * value, int cursorAtEnd)
;
char * newtEntryGetValue(newtComponent co);
void newtEntrySetFilter(newtComponent co, newtEntryFilter filter, void *
data);
newtEntry() creates a new entry box. After the location of the
entry box, the initial value for the entry box is passed, which
may be NULL if the box should start off empty. Next, the width
of the physical box is given. This width may or may not limit
the length of the string the user is allowed to enter; that
depends on the flags. The resultPtr must be the address of a
char *. Until the entry box is destroyed by newtFormDestroy(),
that char * will point to the current value of the entry box.
It's important that applications make a copy of that value
before destroying the form if they need to use it later. The
resultPtr may be NULL, in which case the user must use the
newtEntryGetValue() function to get the value of the entry box.
Entry boxes support a number of flags:
NEWT_ENTRY_SCROLL
If this flag is not specified, the user cannot enter
text into the entry box which is wider then the entry
box itself. This flag removes this limitation, and lets
the user enter data of an arbitrary length.
NEWT_FLAG_HIDDEN
If this flag is specified, the value of the entry box is
not displayed. This is useful when the application needs
to read a password, for example.
NEWT_FLAG_RETURNEXIT
When this flag is given, the entry box will cause the
form to stop running if the user pressed return inside
of the entry box. This can provide a nice shortcut for
users.
After an entry box has been created, its contents can be set by
newtEntrySet(). After the entry box itself, the new string to
place in the entry box is passed. The final parameter,
cursorAtEnd, controls where the cursor will appear in the entry
box. If it is zero, the cursor remains at its present location;
a nonzero value moves the cursor to the end of the entry box's
new value. While the simplest way to find the value of an entry
box is by using a resultPtr, doing so complicates some
applications. newtEntryGetValue() returns a pointer to the
string which the entry box currently contains. The returned
pointer may not be valid once the user further modifies the
entry box, and will not be valid after the entry box has been
destroyed, so be sure to save its value in a more permanent
location if necessary. Entry boxes allow applications to filter
characters as they are entered. This allows programs to ignore
characters which are invalid (such as entering a ^ in the
middle of a phone number) and provide intelligent aids to the
user (such as automatically adding a '.' after the user has
typed in the first three numbers in an IP address). When a
filter is registered through newtEntrySetFilter(), both the
filter itself and an arbitrary void *, which passed to the
filter whenever it is invoked, are recorded. This data pointer
isn't used for any other purpose, and may be NULL. Entry
filters take four arguments.
1. The entry box which had data entered into it
2. The data pointer which was registered along with the filter
3. The new character which newt is considering inserting into
the entry box
4. The current cursor position (0 is the leftmost position)
The filter returns 0 if the character should be ignored, or the
value of the character which should be inserted into the entry
box. Filter functions which want to do complex manipulations of
the string should use newtEntrySet() to update the entry box
and then return 0 to prevent the new character from being
inserted. When a callback is attached to a entry box, the
callback is invoked whenever the user moves off of the callback
and on to another component. Here is a sample program which
illustrates the use of both labels and entry boxes.
#include <newt.h>
#include <stdlib.h>
#include <stdio.h>
void main(void) {
newtComponent form, label, entry, button;
char * entryValue;
newtInit();
newtCls();
newtOpenWindow(10, 5, 40, 8, "Entry and Label Sample");
label = newtLabel(1, 1, "Enter a string");
entry = newtEntry(16, 1, "sample", 20, &entryValue,
NEWT_FLAG_SCROLL | NEWT_FLAG_RETURNEXIT);
button = newtButton(17, 3, "Ok");
form = newtForm(NULL, NULL, 0);
newtFormAddComponents(form, label, entry, button, NULL);
newtRunForm(form);
newtFinished();
printf("Final string was: %s\n", entryValue);
/* We cannot destroy the form until after we've used the value
from the entry widget. */
newtFormDestroy(form);
}
__________________________________________________________
Checkboxes
Most widget sets include checkboxes which toggle between two
value (checked or not checked). Newt checkboxes are more
flexible. When the user presses the space bar on a checkbox,
the checkbox's value changes to the next value in an arbitrary
sequence (which wraps). Most checkboxes have two items in that
sequence, checked or not, but newt allows an arbitrary number
of value. This is useful when the user must pick from a limited
number of choices. Each item in the sequence is a single
character, and the sequence itself is represented as a string.
The checkbox components displays the character which currently
represents its value the left of a text label, and returns the
same character as its current value. The default sequence for
checkboxes is " *", with ' ' indicating false and '*' true.
newtComponent newtCheckbox(int left, int top, const char * text, char de
fValue,
const char * seq, char * result);
char newtCheckboxGetValue(newtComponent co);
Like most components, the position of the checkbox is the first
thing passed to the function that creates one. The next
parameter, text, is the text which is displayed to the right of
the area which is checked. The defValue is the initial value
for the checkbox, and seq is the sequence which the checkbox
should go through (defValue must be in seq. seq may be NULL, in
which case " *" is used. The final parameter, result, should
point to a character which the checkbox should always record
its current value in. If result is NULL, newtCheckboxGetValue()
must be used to get the current value of the checkbox.
newtCheckboxGetValue() is straightforward, returning the
character in the sequence which indicates the current value of
the checkbox If a callback is attached to a checkbox, the
callback is invoked whenever the checkbox responds to a user's
keystroke. The entry box may respond by taking focus or giving
up focus, as well as by changing its current value.
__________________________________________________________
Radio Buttons
Radio buttons look very similar to checkboxes. The key
difference between the two is that radio buttons are grouped
into sets, and exactly one radio button in that set may be
turned on. If another radio button is selected, the button
which was selected is automatically deselected.
newtComponent newtRadiobutton(int left, int top, const char * text,
int isDefault, newtComponent prevButton);
newtComponent newtRadioGetCurrent(newtComponent setMember);
Each radio button is created by calling newtRadiobutton().
After the position of the radio button, the text displayed with
the button is passed. isDefault should be nonzero if the radio
button is to be turned on by default. The final parameter,
prevMember is used to group radio buttons into sets. If
prevMember is NULL, the radio button is assigned to a new set.
If the radio button should belong to a preexisting set,
prevMember must be the previous radio button added to that set.
Discovering which radio button in a set is currently selected
necessitates newtRadioGetCurrent(). It may be passed any radio
button in the set you're interested in, and it returns the
radio button component currently selected. Here is an example
of both checkboxes and radio buttons.
#include <newt.h>
#include <stdlib.h>
#include <stdio.h>
void main(void) {
newtComponent form, checkbox, rb[3], button;
char cbValue;
int i;
newtInit();
newtCls();
newtOpenWindow(10, 5, 40, 11, "Checkboxes and Radio buttons");
checkbox = newtCheckbox(1, 1, "A checkbox", ' ', " *X", &cbValue);
rb[0] = newtRadiobutton(1, 3, "Choice 1", 1, NULL);
rb[1] = newtRadiobutton(1, 4, "Choice 2", 0, rb[0]);
rb[2] = newtRadiobutton(1, 5, "Choice 3", 0, rb[1]);
button = newtButton(1, 7, "Ok");
form = newtForm(NULL, NULL, 0);
newtFormAddComponent(form, checkbox);
for (i = 0; i < 3; i++)
newtFormAddComponent(form, rb[i]);
newtFormAddComponent(form, button);
newtRunForm(form);
newtFinished();
/* We cannot destroy the form until after we've found the current
radio button */
for (i = 0; i < 3; i++)
if (newtRadioGetCurrent(rb[0]) == rb[i])
printf("radio button picked: %d\n", i);
newtFormDestroy(form);
/* But the checkbox's value is stored locally */
printf("checkbox value: '%c'\n", cbValue);
}
__________________________________________________________
Scales
It's common for programs to need to display a progress meter on
the terminal while it performs some length operation (it
behaves like an anesthetic). The scale component is a simple
way of doing this. It displays a horizontal bar graph which the
application can update as the operation continues.
newtComponent newtScale(int left, int top, int width, long long fullValu
e);
void newtScaleSet(newtComponent co, unsigned long long amount);
When the scale is created with newtScale, it is given the width
of the scale itself as well as the value which means that the
scale should be drawn as full. When the position of the scale
is set with newtScaleSet(), the scale is told the amount of the
scale which should be filled in relative to the fullAmount. For
example, if the application is copying a file, fullValue could
be the number of bytes in the file, and when the scale is
updated newtScaleSet() would be passed the number of bytes
which have been copied so far.
__________________________________________________________
Textboxes
Textboxes display a block of text on the terminal, and is
appropriate for display large amounts of text.
newtComponent newtTextbox(int left, int top, int width, int height, int
flags);
void newtTextboxSetText(newtComponent co, const char * text);
newtTextbox() creates a new textbox, but does not fill it with
data. The function is passed the location for the textbox on
the screen, the width and height of the textbox (in
characters), and zero or more of the following flags:
NEWT_FLAG_WRAP
All text in the textbox should be wrapped to fit the
width of the textbox. If this flag is not specified,
each newline delimited line in the text is truncated if
it is too long to fit. When newt wraps text, it tries
not to break lines on spaces or tabs. Literal newline
characters are respected, and may be used to force line
breaks.
NEWT_FLAG_SCROLL
The text box should be scrollable. When this
option is used, the scrollbar which is added
increases the width of the area used by the
textbox by 2 characters; that is the textbox is 2
characters wider then the width passed to
newtTextbox().
After a textbox has been created, text may be added to
it through newtTextboxSetText(), which takes only the
textbox and the new text as parameters. If the textbox
already contained text, that text is replaced by the new
text. The textbox makes its own copy of the passed text,
so these is no need to keep the original around unless
it's convenient.
__________________________________________________________
Reflowing Text
When applications need to display large amounts of text, it's
common not to know exactly where the linebreaks should go.
While textboxes are quite willing to scroll the text, the
programmer still must know what width the text will look
``best'' at (where ``best'' means most exactly rectangular; no
lines much shorter or much longer then the rest). This common
is especially prevalent in internationalized programs, which
need to make a wide variety of message string look god on a
screen. To help with this, newt provides routines to reformat
text to look good. It tries different widths to figure out
which one will look ``best'' to the user. As these commons are
almost always used to format text for textbox components, newt
makes it easy to construct a textbox with reflowed text.
char * newtReflowText(char * text, int width, int flexDown, int flexUp,
int * actualWidth, int * actualHeight);
newtComponent newtTextboxReflowed(int left, int top, char * text, int wi
dth,
int flexDown, int flexUp, int flags);
int newtTextboxGetNumLines(newtComponent co);
newtReflowText() reflows the text to a target width of width.
The actual width of the longest line in the returned string is
between width - flexDown and width + flexUp; the actual maximum
line length is chosen to make the displayed check look
rectangular. The ints pointed to by actualWidth and
actualHeight are set to the width of the longest line and the
number of lines in in the returned text, respectively. Either
one may be NULL. The return value points to the reflowed text,
and is allocated through malloc(). When the reflowed text is
being placed in a textbox it may be easier to use
newtTextboxReflowed(), which creates a textbox, reflows the
text, and places the reflowed text in the listbox. It's
parameters consist of the position of the final textbox, the
width and flex values for the text (which are identical to the
parameters passed to newtReflowText(), and the flags for the
textbox (which are the same as the flags for newtTextbox().
This function does not let you limit the height of the textbox,
however, making limiting it's use to constructing textboxes
which don't need to scroll. To find out how tall the textbox
created by newtTextboxReflowed() is, use
newtTextboxGetNumLines(), which returns the number of lines in
the textbox. For textboxes created by newtTextboxReflowed(),
this is always the same as the height of the textbox. Here's a
simple program which uses a textbox to display a message.
#include <newt.h>
#include <stdlib.h>
char message[] = "This is a pretty long message. It will be displayed "
"in a newt textbox, and illustrates how to construct "
"a textbox from arbitrary text which may not have "
"very good line breaks.\n\n"
"Notice how literal \\n characters are respected, and "
"may be used to force line breaks and blank lines.";
void main(void) {
newtComponent form, text, button;
newtInit();
newtCls();
text = newtTextboxReflowed(1, 1, message, 30, 5, 5, 0);
button = newtButton(12, newtTextboxGetNumLines(text) + 2, "Ok");
newtOpenWindow(10, 5, 37,
newtTextboxGetNumLines(text) + 7, "Textboxes");
form = newtForm(NULL, NULL, 0);
newtFormAddComponents(form, text, button, NULL);
newtRunForm(form);
newtFormDestroy(form);
newtFinished();
}
__________________________________________________________
Scrollbars
Scrollbars (which, currently, are always vertical in newt), may
be attached to forms to let them contain more data then they
have space for. While the actual process of making scrolling
forms is discussed at the end of this section, we'll go ahead
and introduce scrollbars now so you'll be ready.
newtComponent newtVerticalScrollbar(int left, int top, int height,
int normalColorset, int thumbColorse
t);
When a scrollbar is created, it is given a position on the
screen, a height, and two colors. The first color is the color
used for drawing the scrollbar, and the second color is used
for drawing the thumb. This is the only place in newt where an
application specifically sets colors for a component. It's done
here to let the colors a scrollbar use match the colors of the
component the scrollbar is mated too. When a scrollbar is being
used with a form, normalColorset is often NEWT_COLORSET_WINDOW
and thumbColorset NEWT_COLORSET_ACTCHECKBOX. Of course, feel
free to peruse <newt.h> and pick your own colors. As the
scrollbar is normally updated by the component it is mated
with, there is no public interface for moving the thumb.
__________________________________________________________
Listboxes
Listboxes are the most complicated components newt provides.
They can allow a single selection or multiple selection, and
are easy to update. Unfortunately, their API is also the least
consistent of newt's components. Each entry in a listbox is a
ordered pair of the text which should be displayed for that
item and a key, which is a void * that uniquely identifies that
listbox item. Many applications pass integers in as keys, but
using arbitrary pointers makes many applications significantly
easier to code.
__________________________________________________________
Basic Listboxes
Let's start off by looking at the most important listbox
functions.
newtComponent newtListbox(int left, int top, int height, int flags);
int newtListboxAppendEntry(newtComponent co, const char * text,
const void * data);
void * newtListboxGetCurrent(newtComponent co);
void newtListboxSetWidth(newtComponent co, int width);
void newtListboxSetCurrent(newtComponent co, int num);
void newtListboxSetCurrentByKey(newtComponent co, void * key);
A listbox is created at a certain position and a given height.
The height is used for two things. First of all, it is the
minimum height the listbox will use. If there are less items in
the listbox then the height, suggests the listbox will still
take up that minimum amount of space. Secondly, if the listbox
is set to be scrollable (by setting the NEWT_FLAG_SCROLL flag,
the height is also the maximum height of the listbox. If the
listbox may not scroll, it increases its height to display all
of its items. The following flags may be used when creating a
listbox:
NEWT_FLAG_SCROLL
The listbox should scroll to display all of the items it
contains.
NEWT_FLAG_RETURNEXIT
When the user presses return on an item in the list, the
form should return.
NEWT_FLAG_BORDER
A frame is drawn around the listbox, which can make it
easier to see which listbox has the focus when a form
contains multiple listboxes.
NEWT_FLAG_MULTIPLE
By default, a listbox only lets the user select one item
in the list at a time. When this flag is specified, they
may select multiple items from the list.
Once a listbox has been created, items are added to it by
invoking newtListboxAppendEntry(), which adds new items to the
end of the list. In addition to the listbox component,
newtListboxAppendEntry() needs both elements of the (text, key)
ordered pair. For lists which only allow a single selection,
newtListboxGetCurrent() should be used to find out which
listbox item is currently selected. It returns the key of the
currently selected item. Normally, a listbox is as wide as its
widest element, plus space for a scrollbar if the listbox is
supposed to have one. To make the listbox any larger then that,
use newtListboxSetWidth(), which overrides the natural list of
the listbox. Once the width has been set, it's fixed. The
listbox will no longer grow to accommodate new entries, so bad
things may happen! An application can change the current
position of the listbox (where the selection bar is displayed)
by calling newtListboxSetCurrent() or
newtListboxSetCurrentByKey(). The first sets the current
position to the entry number which is passed as the second
argument, with 0 indicating the first entry.
newtListboxSetCurrentByKey() sets the current position to the
entry whose key is passed into the function.
__________________________________________________________
Manipulating Listbox Contents
While the contents of many listboxes never need to change, some
applications need to change the contents of listboxes
regularly. Newt includes complete support for updating
listboxes. These new functions are in addition to
newtListboxAppendEntry(), which was already discussed.
void newtListboxSetEntry(newtComponent co, void * key, const char * text
);
int newtListboxInsertEntry(newtComponent co, const char * text,
const void * data, void * key);
int newtListboxDeleteEntry(newtComponent co, void * key);
void newtListboxClear(newtComponent co);
The first of these, newtListboxSetEntry(), updates the text for
a key which is already in the listbox. The key specifies which
listbox entry should be modified, and text becomes the new text
for that entry in the listbox. newtListboxInsertEntry() inserts
a new listbox entry after an already existing entry, which is
specified by the key parameter. The text and data parameters
specify the new entry which should be added. Already-existing
entries are removed from a listbox with
newtListboxDeleteEntry(). It removes the listbox entry with the
specified key. If you want to remove all of the entries from a
listbox, use newtListboxClear().
__________________________________________________________
Multiple Selections
When a listbox is created with NEWT_FLAG_MULTIPLE, the user can
select multiple items from the list. When this option is used,
a different set of functions must be used to manipulate the
listbox selection.
void newtListboxClearSelection(newtComponent co);
void **newtListboxGetSelection(newtComponent co, int *numitems);
void newtListboxSelectItem(newtComponent co, const void * key,
enum newtFlagsSense sense);
The simplest of these is newtListboxClearSelection(), which
deselects all of the items in the list (listboxes which allow
multiple selections also allow zero selections).
newtListboxGetSelection() returns a pointer to an array which
contains the keys for all of the items in the listbox currently
selected. The int pointed to by numitems is set to the number
of items currently selected (and hence the number of items in
the returned array). The returned array is dynamically
allocated, and must be released through free().
newtListboxSelectItem() lets the program select and deselect
specific listbox entries. The key of the listbox entry is being
affected is passed, and sense is one of NEWT_FLAGS_RESET, which
deselects the entry, NEWT_FLAGS_SET, which selects the entry,
or NEWT_FLAGS_TOGGLE, which reverses the current selection
status.
__________________________________________________________
Advanced Forms
Forms, which tie components together, are quite important in
the world of newt. While we've already discussed the basics of
forms, we've omitted many of the details.
__________________________________________________________
Exiting From Forms
Forms return control to the application for a number of
reasons:
* A component can force the form to exit. Buttons do this
whenever they are pushed, and other components exit when
NEWT_FLAG_RETURNEXIT has been specified.
* Applications can setup hot keys which cause the form to
exit when they are pressed.
* Newt can exit when file descriptors are ready to be read or
ready to be written to.
By default, newt forms exit when the F12 key is pressed (F12 is
setup as a hot key by default). Newt applications should treat
F12 as an ``Ok'' button. If applications don't want F12 to exit
the form, they can specify NEWT_FLAG_NOF12 as flag when
creating the form with newtForm.
void newtFormAddHotKey(newtComponent co, int key);
void newtFormWatchFd(newtComponent form, int fd, int fdFlags);
void newtDrawForm(newtComponent form);
newtComponent newtFormGetCurrent(newtComponent co);
void newtFormSetCurrent(newtComponent co, newtComponent subco);
void newtFormRun(newtComponent co, struct newtExitStruct * es);
newtComponent newtForm(newtComponent vertBar, const char * help, int fla
gs);
void newtFormSetBackground(newtComponent co, int color);
void newtFormSetHeight(newtComponent co, int height);
void newtFormSetWidth(newtComponent co, int width);